![]() ![]() Meanwhile, the remakes are often noticeably better than the originals with, for example, the Chemical Plant Zone adding additional variety through special pads that can stick you to the ceiling or pools of goop that can bounce you to different heights depending on how you mix them when you jump on a plunger. After all, Sonic is a very unusual kind of platformer, with the main character purposefully lacking in precision movement, as he navigates stage designs that often make it impossible to see or anticipate what’s coming up next.īut Sonic Mania understands this paradox perfectly, and new areas like the Wild West-themed Mirage Saloon Zone and TV-filled Studiopolis are almost indistinguishable in quality and imagination to the best of the original games. But rather than being some wrong-headed attempt to reinvent the wheel Sonic Mania handles exactly as you remember.Īll these years of obsessing over (and porting) the original games has clearly given Whitehead and his accomplices a keen understanding of what makes good Sonic The Hedgehog level design. Where games such as 2010’s Sonic The Hedgehog 4 have previously got things so wrong is in the physics and movement of the characters. You can choose to start with any of the three main characters, or take both Sonic and Tails into a zone at the same time, and they all have signature moves culled from various of the original games. I know ive been critical on this game but I just want the best from it honestly.What is the same though is the way the game controls. Also like the other sprites ive seen it before. You can fly or well go on a line with him. I give it 5/10 for sprite and 3/10 for power A shame that you barely end up using them. The air dash is pretty weird and the homing attack is barely used as no enemies are really in the levels. Sprite I'll give a 5/10 and power I'll give 4/10 Seen it before and probably will see it again. ![]() Why? It doesn't fit the level designs at all. Sonic has the drop dash which is fine but at the end of the day. Sonic like the others are a little sluggish but not too bad. I give this stage graphically 7/10 and gameplay wise a 4/10Ĭredits is the credits. Maybe more lights more building and gimmicks would be nice. I feel like more needs to be going on in general for something called "Chaos Causeway". I won't go over what I have already said about gameplay as ive already gone over it in decent detail. Like Sky Terrace it doesn't have much graphically and gameplay wise. Overall I give this level graphically a 6/10 gameplay wise a 4/10Ĭhaos Causeway looks like Starlight Zone and Stardust Speedway combined which I dont mind. I hope the level design is updated to be fleshed out and bigger in general with more to do and more paths that suit the characters better (I'll come back to this). I feel like most of the levels are like this and honestly it's kinda disappointing. It's so barren and repeats itself so much. I feel like the level looks decent but wish more was going on both graphically and gameplay wise. Sky Terrace is an interesting design giving me Sonic After The Sequel vibes honestly. Since its release in 2017, Sonic Mania is still regarded to be one of the best Sonic games of its time, but modders have been expanding it with new levels, mods, characters, and conversions to. Hello! If you couldn't tell this account was specifically made for this review. Sonic has a Mania-inspired drop-dash, Shadow has a homing attack/air-dash, and Silver has a hovering ability.Īrrow Keys/Left Stick - change selection Enter/A - confirm 3D-rendered sprites! (who said Sonic Blast was a bad idea?)Ĭharacters have different abilities if you press Jump again in mid-air. ![]() (tested with Xbox 360 and Xbox One controllers) Mobile support (best on Android devices).(Also, I am just one person and am developing this for fun, so manage expectations accordingly -D) Please note that this game is still in development, and therefore the current state may not reflect the final game. The game initially began earlier in 2020 to guide the development of both Motobug and the newly created Motobug Studio level designer. It is based on the Motobug engine, an engine I built entirely with HTML5, CSS, and JavaScript, which has been in development off-and-on since 2017. Sonic EXP is a fan game made for fun and experience. ![]()
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